Featuring works across various mediums by 20 artists of different nationalities and spanning multiple generations, the exhibition is a tentative response to the tumultuous and unfathomable conditions of today’s world, illustrating the deep-seated conflicts and anxieties of the times we live in while at the same time, summoning a hope sparked by individual activism and creativity.
MACA is honored to collaborate with Reading International, Swiss publisher OnCurating after Chris Zhongtian Yuan's solo exhibition No Door, One Window, Only Light at Macalline Center of Art in 2023.
Taking Levi's elemental “plot-complex” as a starting point, this lecture with explore the ethical correlations between elemental perception and the witnessing of the unwitnessable in Levi's memoirs.
The discovery of the elements and the fading of magic, as a common narrative of modernity, is currently under scrutiny.
Against the backdrop of the Anthropocene era, the last paddy on Earth collapses upon the sprawling ruin arching over the sea at the mouth of the Yangtze River. The Paddy in Paddyfilm unfolds in the residency project at the MadeIn Art Museum on Chongming Island, narrating a human-centric Anthropocene story with an accelerating plot.
In the book "What Painting Is?” James Elkins departs from the traditional approach in art history, which studies painting through form and meaning. His focus shifts to the microscopic material components and generative processes of painting, likening painting to the ancient and mysterious practice of alchemy.
This is a story of grassroots globalization driven by "wild gold", a unique mineral that combines hardship, hope, imagination and speculation.
This talk will discuss video game interactivity and its politics from the perspective of the interface, analyzing why the interface is the key to the change from game to video game, and revealing how the interface both exposes the interactivity of the game as a heterochronic interaction between the game and the player in two worlds, and transforms the autotelic space of the game into the semi-autotelic space of the video game.